> For the complete documentation index, see [llms.txt](https://mycompany-155.gitbook.io/solnova/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://mycompany-155.gitbook.io/solnova/gameplay/farming.md).

# SNOVA Farming

The core economic loop is **Farming**. Your Star System generates SNOVA tokens based on its activity and development.

## Logic of Farming

The key component of farming is the **Planet**.

* **Inactive Planet:** A planet without a GIF. Produces 0 SNOVA.
* **Active Planet:** A planet with a GIF set. **It is actively farming SNOVA.**

## The Farming Formula

How much SNOVA does a Star generate?

> **MaxStarFarmingCapacity (SNOVA/h) =**
>
> `DefaultCapacity` × `StarFarmingCoeff` × `PlanetFarmingCoeff` × `ActivePlanets` × `BrightnessBoost` × `SatelliteBoost`

**Parameters:**

1. **DefaultCapacity:** Base generation per planet (e.g., 1 SNOVA/hour).
2. **StarFarmingCoeff:** Multiplier based on Star Rarity (Random, NFT-given).
3. **PlanetFarmingCoeff:** Random efficiency coefficient for each planet.
4. **ActivePlanets:** Number of open planets with GIFs.
5. **BrightnessBoost:** **x2** when Star reaches 100% Brightness.
6. **SatelliteBoost:** **x2** for a specific planet when it has 15 satellites orbiting it.

### SNOVA Farming Model

The model below shows how much SNOVA Stars of different rarity generate:

| NFT       | Rarity | defaultFarmingCapacity, SNOVA | av. FarmingCoefficient | FullBrightnessBoost | av. PlanetFarmingCoefficient | SatelliteBoost | av. MaxPlanets | av. MaxStarFarmingCapacity, SNOVA /h | av. Generated daily, SNOVA | av. Generated monthly by NFT 1, SNOVA | Price of 100% Brightnes the star (= 3 months of farming) |
| --------- | ------ | ----------------------------- | ---------------------- | ------------------- | ---------------------------- | -------------- | -------------- | ------------------------------------ | -------------------------- | ------------------------------------- | -------------------------------------------------------- |
| Common    | 60.00% | 0.1                           | 1                      | 2                   | 1.05                         | 2              | 4              | 1.7                                  | 40.3                       | 1,250                                 | 3,750                                                    |
| Uncommon  | 24.00% | 0.1                           | 1.3                    | 2                   | 1.15                         | 2              | 6              | 3.6                                  | 86.1                       | 2,669                                 | 8,008                                                    |
| Rare      | 10.00% | 0.1                           | 1.5                    | 2                   | 1.25                         | 2              | 9              | 6.8                                  | 162.0                      | 5,022                                 | 15,066                                                   |
| Epic      | 5.00%  | 0.1                           | 1.8                    | 2                   | 1.35                         | 2              | 12             | 11.7                                 | 279.9                      | 8,678                                 | 26,034                                                   |
| Legendary | 1.00%  | 0.1                           | 2.25                   | 2                   | 1.45                         | 2              | 17             | 22.2                                 | 532.4                      | 16,506                                | 49,517                                                   |

## Farming Impact Factors

* **NFT-Given Rarity:** Higher rarity = Higher coefficients and more Max Planets.
* **Strategy:** You can significantly increase yield by **Shining Up** (unlocking planets) and **Socializing** (attracting satellites).

> \[!NOTE] *Interactive Component: Farming Calculator* Imagine a calculator here where you select your NFT Rarity and Current Brightness to see your estimated Daily and Monthly SNOVA production.

***

## 🔥 Burn to Shine

![Burn to Shine Mechanics](/files/7Xm6lLVyRjrdd52Weuvb)

Infographic showing the correlation: Burn SNOVA -> Increase Brightness -> Unlock Planets -> Increase Farming.

To maximize your farming potential, you must upgrade your Star. This process is called **Shining Up**.

### Mechanics

* **Cost:** You burn SNOVA tokens to increase your Star's Brightness.
* **Effect:** **1 Boost step = 1 New Orbit (Planet) Opens.**
* **Visuals:** Orbits start glowing, the Star grows physically larger, and new planets appear.

### The Price of Greatness

The cost to reach 100% Brightness is a constant designed for stability.

> **Price of 100% Brightness =** Equivalent to **3 Months** of Maximum Possible Farming for that specific Star.

*Logic:* You reinvest 3 months of potential earnings to permanently double your output (via the x2 Brightness Boost and unlocking all planets).

### 100% Brightness Privileges

Reaching the maximum brightness is the ultimate goal for a Star Owner:

1. **All Planets Open:** Maximum farming slots available.
2. **Full Brightness Boost:** **x2 Multiplier** to SNOVA production.
3. **GOD Placement:** Ability to place a "GOD" (Huge GIF) on the Star.
4. **Star Texture:** Ability to customize the Star's texture.
5. **Brand Eligibility (Season 4):** Your star becomes eligible to host Brand Campaigns and earn extra rewards.


---

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